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1. Self Destruct your Ibis - Self Destruct your Aeon - in Player Features and Ideas Discussion [original thread]
Reggie is spot-on. There should be some sort of value to self-destructing, so I think generating a kill-mail but destroying loot is a valid compromise. One possibility for offsetting this for the guy scuttling his ship would be to generate a reall...
- by Kakita Jalaan - at 2009.10.14 08:21:00
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2. Self Destruct your Ibis - Self Destruct your Aeon - in Player Features and Ideas Discussion [original thread]
In my ignorance I made a new topic just about this: let self-destructs generate kill mails, period. All the emo and whines should then stop. My personal opinion is, if you self-destruct, nothing should drop (except the wreck of course). The attac...
- by Kakita Jalaan - at 2009.10.12 14:42:00
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3. Killmails for self-destructed ships - in Player Features and Ideas Discussion [original thread]
It must have come up multiple times, I know it must have. Watching the Fan Fest 2009 PVP round table discussion, the hate on self-destructers flared up again. Now, I am a confessing self-destructer. The point is, self-destruct does (for me at le...
- by Kakita Jalaan - at 2009.10.12 08:04:00
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4. New Blog: More Queue Queue - in EVE Information Portal [original thread]
Finally. I realize 24h may sound pretty limited, but I think it's a fair balance between utility and people never logging in. The weekend-only players can queue short skills in 2-3 batches on the weekend (without having to be at the comp 24/2 to ...
- by Kakita Jalaan - at 2009.02.05 09:08:00
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5. Idea - Sov +Titans - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance another idea that occurs to me is, while in this mode, the titan could link with a POS jump bridge, and act like the other side of the link, allowing reenforcements to easily arrive. That sounds like a damn...
- by Kakita Jalaan - at 2009.01.21 12:03:00
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6. Invention tool damage. - in Player Features and Ideas Discussion [original thread]
Being an inventor myself, some sort of wear and tear on the interfaces would be alright. The prices on the just drop and drop, since more are found/produced by explorers, and the demand does not keep up. The argument that new people start inventi...
- by Kakita Jalaan - at 2009.01.21 11:56:00
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7. Challenge: energized regenerative membrane fitting - in Ships and Modules [original thread]
Any more contenders for a useful fitting with regenerative membranes? ______________ Join the Family
- by Kakita Jalaan - at 2008.06.30 12:10:00
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8. Challenge: energized regenerative membrane fitting - in Ships and Modules [original thread]
Just did a test on Sisi for some 5 slot tanks on a Domi (assuming the other two slots are taken with reppers or plates), next best comparable ship to a Navy Augoror I can fly . Compensation skills at 4, except EM at 3. I'm calculating effective ...
- by Kakita Jalaan - at 2008.06.24 12:13:00
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9. Challenge: energized regenerative membrane fitting - in Ships and Modules [original thread]
Edited by: Kakita Jalaan on 24/06/2008 08:23:02 I can't fly that ship, but wouldn't in that case a mix of active hardeners and EANMs be better, ie. 3 actives for the lowest resists, EANM II, DC II? edit: And what you're saying is exactly the...
- by Kakita Jalaan - at 2008.06.24 08:20:00
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10. Challenge: energized regenerative membrane fitting - in Ships and Modules [original thread]
Edited by: Kakita Jalaan on 24/06/2008 07:54:07 Hey all. I was in a discussion in features & ideas on whether energized regenerative membranes (ERM) are completely useless, or if they have their (admittedly few) uses. So, first _sensible_ fi...
- by Kakita Jalaan - at 2008.06.24 07:52:00
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11. The new Underused Module Tweaking Thread - in Player Features and Ideas Discussion [original thread]
So, the challenge is still up: come up with a sensible fitting employing energized regenerative membranes that is superior to a fitting not employing them (and using EANMs or active hardeners instead). I'm sure more people have opinions on which ...
- by Kakita Jalaan - at 2008.06.24 07:49:00
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12. Forum profanity filter - in EVE General Discussion [original thread]
Lol. Yes, please get rid of it. ______________ Join the Family
- by Kakita Jalaan - at 2008.06.20 08:25:00
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13. Fuel Pellets - streamlining the fuelling experience - in Player Features and Ideas Discussion [original thread]
Edited by: Kakita Jalaan on 19/06/2008 15:46:23 Originally by: Salpad Why not have planets (not moons) produce commodities such as robotics and enriched uranium? That way, player corps (or player alliances) can claim ownership of a pl...
- by Kakita Jalaan - at 2008.06.19 15:46:00
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14. [Request] Graceful Log off - in Player Features and Ideas Discussion [original thread]
What happens in competitive online games, say Counter Strike, when one of the players suffers from a power outage, a crashed PC or a crashed program? I would bet that's a case of "tough ****" for the player, and everybody gets on with business as...
- by Kakita Jalaan - at 2008.06.19 11:37:00
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15. I almost killed an Astarte today! - in Player Features and Ideas Discussion [original thread]
I agree with the OP, 1 minute is a ridiculously short delay for somebody to redock who just started a fight. Sure, one can learn to live with it as a game reality, as many did, but it's still a stupid design loophole. You undock, you shoot versus...
- by Kakita Jalaan - at 2008.06.19 10:29:00
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16. [Request] Graceful Log off - in Player Features and Ideas Discussion [original thread]
Edited by: Kakita Jalaan on 19/06/2008 09:59:11 Actually, I think this is way more sensible in Eve than in WoW, because in WoW there are no true consequences to PVP or PVE death. But in a game with consequences like Eve, you shouldn't be able ...
- by Kakita Jalaan - at 2008.06.19 09:58:00
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17. The new Underused Module Tweaking Thread - in Player Features and Ideas Discussion [original thread]
Edited by: Kakita Jalaan on 19/06/2008 09:35:28 Originally by: Imaos You may notice that it is mighty common to fit 2 EANM + DCU. Then add a plate, but if you are tight on GRID and CPU you might go for the regenerative. On big hp ships...
- by Kakita Jalaan - at 2008.06.19 09:34:00
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18. Remove locally-stored settings and such - in Player Features and Ideas Discussion [original thread]
I'd support this, since I'm quite miffed at my eve crashing randomly, and all of a sudden ALL MY SETTINGS are gone since a folder got corrupted. Overview settings, market quickbar, channels, ... ______________ Join the Family
- by Kakita Jalaan - at 2008.06.19 08:16:00
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19. Game access for the blind - in Player Features and Ideas Discussion [original thread]
While I'm all in favor of this idea, seeing that even the colorblind mod that's been in the talks a year ago is not available yet, I doubt this will happen anytime soon. ______________ Join the Family
- by Kakita Jalaan - at 2008.06.19 08:12:00
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20. The new Underused Module Tweaking Thread - in Player Features and Ideas Discussion [original thread]
Originally by: Matalino That depends on how many you fit. Regenerative Plating affects a different attribute so has a seperate stacking penalty. Therefore it might be useful if you have already fitted the useful number of EANM's. Yeah,...
- by Kakita Jalaan - at 2008.06.19 07:52:00
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